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I really liked figuring out how to solve the puzzle to end the game (as well as figuring out that you need a controller to play it).

Gave me the same kind of feeling that Amnesia did in a weird way.

I had the older version, oof! Needs a LOT of optimization since it drains way too much GPU.

Very cool monster design. I appreciated how the game meted out information in the notes without being overbearing—I felt like I was putting together what happened, not that it was being told what had happened. Great job!

Thanks! Earlier monster versions were even weirder, but I thought that was too much. Looking forward to trying your submission too!

Is the game finished and needs no further updates?

I'd like to update the game to add a few more things if I get the time.

(ENDING.) $10 TO THE GUY WHO TELLS ME WHAT I'M LOOKING AT.

Thank you! That sense of the unknown was definately what I was going for.

This was definitely a new experience especially the controls the game had that ps2 vibe. I happened to put it in a 3 games video and it was the third game. Good luck on future projects.

Thank you!

Pretty neat. I liked the Colour out of Space vibe of the monster.